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Using design, game-based, and experiential theories, we will demonstrate purposeful and engaging tools for team building and leadership development applications. Think team building from the toy aisle meets the core competencies of the corporate board room. We will equip you with ideas for how to create activities that you can incorporate into your existing training curriculum in the real world.
It’s time to open grandma’s game closet and re-see some of the many toy and game classics (and new to you crowd favorites) in a new light. Using elements design, game-based, and experiential theories, we will deconstruct a wide range of existing mass-market games and re-envision them for use as purposeful and engaging tools for personal and organizational development.
This handout accompanies the games played in our recent workshop. The activities listed in this handout are shortened versions of what is in the book.
In the virtual world, it’s critical to help keep people connected, especially now when individuals may feel more isolated and less than part of a team. This workshop will focus on quick, simple activities you can do to help create connection before diving into your content of the meeting. Learn icebreakers, problem-solving activities, connection activities, and dynamic closers to enhance your virtual programs. This engaging virtual session will be loaded with experiential activities and best strategies for virtual facilitation.
Attendees will learn how to adapt activities and initiatives for use in their own existing and future training programs, as well as for a variety of group sizes and situations. Ice breakers and energizers need not be just fillers or boredom-breakers; when used effectively, they, too, can be directly tied to program objectives and markedly advance the transfer of learning.