
Making Connections
Type of Activity: icebreaker / Get to Know You Props Needed: None Set-Up: Enough space to end up in a large circle with your group.

Type of Activity: icebreaker / Get to Know You Props Needed: None Set-Up: Enough space to end up in a large circle with your group.

Type of Activity: Icebreaker / Get to Know You Props Needed: None Set-Up: Need enough room for participants to move their arms around freely. Plays

Type of Activity: Get to Know You/Name Game Props Needed: None Set-Up: You’ll need enough room to circle up your group. Works well with 8

Type of Activity: Icebreaker/Name Props Needed: None Set-Up: You’ll need some ample space to mingle around. Works well with 10 to 25 participants for 12

Type of Activity: Icebreaker / Name Game Props Needed: None Set-Up: You need enough room to make a circle with your group. Plays well with

Are You More Like Objective: Participants discover commonalities with each other by making choices between two items and then finding out what other group members

Digital Agreements Objective: Using the hand as a visual aid, the group is introduced to five behavioral expectations they are asked to follow during a

The Chicken Game Objective: The group practices getting into different formations, mostly circles, in a fun way to prepare for program activities. Type of Activity:
Conflict Resolution Thumball™ Type of Activity: Icebreaker, Problem Solving, Processing tool Set Up: The Conflict Resolution Thumball contains questions that are meant to alleviate negative
All Mixed Up This activity is a lot like the popular game of Scrabble™ and is a great way to get people working together. Type

Source: Setting the Conflict Compass, by Cummings, Anderson This activity is a lot like the popular game of Scrabble™ and is a great way to get people working

Look Up, Look Down (Hello) Objective: Learn and use names in an active fun way. Type of Activity: Icebreaker, Energizer Time Needed: 10-15 minutes Group

Medieval Evolution Objective: Play your way up to Joker status so you can tell jokes to other Jokers. Type of Initiative: Energizer Time Needed: 10-15

Type of Activity: Time Filler, Consensus Building Source: Playing With A Full Deck, by Michelle Cummings Props Needed: playing cards, one per participant Group Size:

Type of Initiative: Icebreaker, Energizer Source: Playing With A Full Deck, by Michelle Cummings Group Size: Best played with 16 or more players. Props Needed:

Type of Initiative: Icebreaker Group Size: 10-52 participants Props Needed: playing cards, one per participant Playing the Game: Deal a Card to each player in