Let’s Get Wordy!
Let’s Get Wordy! Purpose/Focus: Ice Breaker Objective: The participants will be able to use their cards to create words Original Game: ITZI Required Materials: ITZI
Let’s Get Wordy! Purpose/Focus: Ice Breaker Objective: The participants will be able to use their cards to create words Original Game: ITZI Required Materials: ITZI
Peg Game For the road warriors out there, many of you must have visited a Cracker Barrel Old Country Store ® along your journey. One
Droosaics (Mosoodles) Purpose/Focus: Debrief or Reflection (also a worthwhile frontload) Objective: Participants will utilize the Doodle a Droodle cards to create an organizational mosaic that
Droodle’s Worth 1000 Words (or less…) Purpose/Focus: Debrief or Reflection Objective: Participants select a Doodle a Droodle card that represents an aspect of their day,
Droodle See What I See? Purpose/Focus: Ice Breaker, Communication Objective: Using provided illustrations and phrases, participants will find their respective match in the larger group.
Droodle Me This Purpose/Focus: Communication, Challenge/Problem Solving Objective: Using provided droodle cards, participants will collaboratively and successively develop the image that portrays the larger scope
You’ve Got to be Kidding… Purpose/Focus: Communication, Challenge/Problem Solving Objective: Teams bet and bluff as they compete to be the last pair standing. Original Game:
Nim’s Lily Pads Purpose/Focus: Communication, Challenge/Problem Solving Objective: Teams compete to take the final game piece off of the playing surface. Original Game: Nim, Ultimo
Onesie, Twosie, Thumbsie, Singsie Purpose/Focus: Ice Breaker, Communication Objective: Teams compete to roll a series of numbers as fast as they can. Original Game: TENZI
Hidden Blocks Purpose/Focus: Communication & Challenge Objective: The participants will work together to match a pattern profile to actual blocks. Original Game: Design Blocks by
Patchwork and Patterns Purpose/Focus: Communication & Problem Solving Objective: Participants will use coaching and feedback to work from part to whole to complete a collective
Curses! Curses! is a card game of wacky rules that people give each other. Anyone who makes enough slip-ups is out of the game and
Crayons If there is one childhood scent so potent that it can transport you back to your first-grade classroom, it is a new box of
Word Clumps Purpose/Focus: Ice Breaker, Communication Overview: Race to reform as a group to create words of given lengths. Original Game: Bananagrams/Letter Tiles/CrowdWords© Required Materials:
CrowdWords – The Original Purpose/Focus: Communication, Challenge/Problem Solving Overview: Teams race to build crossword puzzles with random letters. Original Game: Bananagrams/Letter Tiles/CrowdWords© Required Materials: CrowdWords©
2-4-6-8 We Collaborate! Purpose/Focus: Communication, Challenge/Problem Solving Overview: Race to create the most words of a given length. Original Game: Bananagrams/Letter Tile/CrowdWords© Required Materials: CrowdWords©
Story Circles Purpose/Focus: Introduce Objective: Teams create impromptu, creative stories using the categories on their cards Original Game: Anomia Required Materials: Anomia Game Cards by
Quick Category Commonalities Purpose/Focus: Introduce Objective: Players will quickly get into groups based on the facilitator’s command. Original Game: Anomia Required Materials: Anomia Game Cards
Four Steps Ahead Purpose/Focus: Communication, Challenge/Problem Solving Objective: Teams compete to create a string of four connecting same-colored tiles. Original Game: 4 to Win Required
Virtual Slide Show Set Up: None. Props Needed: A clicker (or you can have the group make a clicking sound if you don’t have a